Intro

Episode 8 airs with a few weeks delay compared to our usual rhythm, as we wanted to feature our Glorantha Has Talent?-contest in this episode. We found the wait worth the while, and so did our judges.

Herald’s Podium

While we have moved the complete coverage of news about Glorantha to our Wind Whispers newsletter, we still pick a few items for our voice reporting.

Glorantha Fan Awards 2019 and 2020

In memory of Greg Stafford passing away in October 2018, Chaosium announced the laureates for Gloranthan fan activity for last year and this year, Congratulations to Martin Helsdon and Nick Brooke!

RuneQuest Classic (second edition) titles available as Print-on-Demand

The titles from the Crowd-funding for the Gloranthan Classics edition are finally available as print-on-demand hardcovers from lulu.com.

Art Packs: Gloranthan Stock Art for Creators on the Jonstown Compendium

Martin Helsdon started an experiment offering three packages of illustrations from his works “Armies and Enemies of Dragon Pass” and “Men of the West” as illustrations for creators – Orlanthi, Lunars, and Hsunchen, Nomads and Beasts.

Dario Corallo followed suit with the character art he provided for Gianni Vacca’s Last Faction Hero.

The Pendulum and the Pit

A new free 48 pages product on Jonstown Compendium, a slightly horror scenario for Sacred Season and thus probably fit for a Halloween game.

Glorantha Games 2020 Experience

Ludo reports about his gaming on Pookie’s online convention and leaks tidbits from the Kralorela RQG project under development by David Millians.

Kraken 2020 as a hybrid convention

While we were recording this, a much reduced face to face convention in one of the remotest corners of Brandenburg reached out to the internet. We’ll try to get feedback from the organizer and attendants. There is a little digression about the history of Glorantha-themed conventions in Germany.

RuneQuest Glorantha German Edition Crowdfunding

Jörg reports about the success of the German Crowdfunding and his experience on German language platforms during the CF. We compare international editions, extras to be had, and errata to be included.

Glorantha Has Talent!

The first of our main sections, wherein we are joined by our three judges to listen to the entries, get their feedback on the submissions and announce the prizes and their ranking.

We talk about the rules for contestants and judges, and present our team of three:

For the whole list of contestants, entries and individual recordings (some in the original stereo) as well as some of the splendid supplemental material we received, follow this link. We don’t want to spoil the results just yet.

Heartfelt thanks to everybody who contributed to the contest, whether as judges, sponsors, or participants!

Artistic Contests in Glorantha

After enjoying the fruits of the contest, Bill, Jörg and Ludo plough onward to discuss how such contests can find their way into your games. We digress a lot, as usual:

The Garhound Contest – the growth of a myth out of a scenario

Bill shares his admiration for Michael O’Brien’s main scenario of the RQ3 Renaissance book Sun County, the Garhound Contest and Melisande’s Hand, and speculates how a contest which might have once been a way to keep the youngster’s energy away from trouble becomes a myth or gets caught up by myth.

Singing for the Ludoch – a Choralinthor Bay Myth becoming a ritual contest

Jörg presents another story about the Choralinthor Bay Ludoch and Fisherfolk and tries to provide artistic expression as another way to solve conflicts. (Transcripts of both these stories will be made linked as text soonish.) We also touch upon the uncanny attention that use of the term Ludoch creates for one of us….

A Look at Donandar

Ludo explores the cult of Donandar and its role in the world. We discuss Illusions, stage craft, and a Marvel heroine in the course of this.

Well, this is something Ludo has been looking forward to since the release of The Valley of Plenty, To be honest, so have we all, and the Carpenters were as wonderful as we thought they would be, They invited us into their lovely southern home replete with kids dogs and a just a wee touch of chaos—in a very genteel way. And in the course of our conversation we find everything one expects from the creators of the very cool “Wildlings”! But first, let’s meet our judges for Glorantha Has Talent? and then see what M has for us…

Intro

:58

Glorantha Has Talent?

Our fantastic Gloranthan Talent Show!
We finally introduce our wonderful Judges!
YAY!

We asked our Judges to tell us about art that inspired their Gloranthan gaming and we give a few examples below:

This is one of Nick’s artistic influences for gaming in Gloranthan!
Used with kind permission of Chaosium Inc.

Peggy gives us a few links:
:Eugène Delacroix’s Ovide Chez les Scythes
Scythian horse equipment
Scythians
Scene of fight of two horses Kazakhstan
And a pic

14:26

SIGINT/Psych Ops

The good stuff straight from M, with a flurry of items of less than ideal repute. Rumour has it this used to be our “News and Rumour Tables” but that thought gets an A for too awful to contemplate.

15:19

Money Money Money

We like these play aids, we really do! Buy these @. Campaign Coins!

18.52

RuneQuest For Free?

An affordable option for evaluation or even short play, It’s great for those of us that are facing economic hardships in these strange times.

20:44

Dragons Eye and Other Examples of “YGMV”

Screen Capture from BRP Central

This is a long awaited examination of Glorantha locales that us old folk have been waiting for forever! This supplement explores the strange and odd places in Dragon Pass that show that Kansas is far, far away!

25:05

M. Heldson’s “Men of the West”

Mr Helsdon has been tantalizing BRP Central in the Topic Swords pf Central Genertela for years with early peeks at his works!

Martin returns with another of his explorations of the fighting men and women of Glorantha. This time he goes West!

20:48

D-Infinity’s RuneQuest Thursdays

Great RQ aids from a prolific and punctual fan! Here is June’s RuneQuest Thursdays!

32:39

French Griffin Mountain for RQ G

According to M, the french will be getting this double translation with the publication of RQ G or soon thereafter: Double translation; once into French and then once more into RQ G!

Quelle Chance!

37:36

Our Main Topic

An interview with the Carpenters’
of Troupe Games Fame!

  • Introducing our guests, then a sneak peek at our Lightning Round
  • Their history in War-Games and RPGs
  • Griffin Mountain changes everything
  • Years pass and then cue a late visit to Sandy Petersen’s epic TrollPak!
  • Gloranthan Miniature game?
  • The Dundealos, The Poljoni, the Jaldonkillers Saga and how YGWV
    Joerg asks the tough questions!
  • The Wildlings and The Valley of Plenty
  • Novel use of PCs and NPCs, Bill says “Bravo! Well Done!”
  • A discourse on BRP OGL and the QuestWorld SRD
    (Bill gets a headache from all the TLAs).
  • Troupe Games on Inclusivity, X cards and Trigger Warnings
  • What’s up and coming for Troupe Games?”

1:31:39

What do fat Elvis and fat Hemingway have in common? And here, we get our comeuppance!

1:33:04

The Lightning Round

1:37:57

Bye For Now!

See y’all next month for Glorantha Has Talent? and so much more!

Ten Pillars and Entrance

Glorantha Has Talent?

00:40

We announce our contest for audio takes on Glorantha.

A Ludoch Story

02;10

Another example (after last episode’s joke at the end of the podcast) of how such a 3 minute audio entry could sound

The Herald‘s Podium

05:25

Starting with an interruption announcing Wind Whispers, a newsletter collecting the news of the week (convention news, new products, new rumors, and occasional looks at cool topics on the interweb, current and older).

Conventions

08:35

Gen Con Online, and the Armageddon live conventions in New Zealand

RuneQuest Live-Play videos

09;30

The RuneQuest Live-Play videos on Twitch and YouTube
Should an official live-play be free of house rules?

Orkenspalter TV meets Chaosium

15:40

With Lynn Hardy, John Wick, Jeff Richard and sorry, not Mike Mason, but Jason Durall—bad Jörg, bad!

Some Jonstown Compendium products now available in Print on Demand

Only electrum sellers are going to get a Print on Demand, talking about the catch22 when some buyers hold back on supporting a new title hoping for a PoD bundle and electrum status possibly delayed or not reached.

Talking about reading in the bathroom (don‘t try that at away from home, folks)

What‘s New on Jonstown Compendium

26:00

The Sandheart Trilogy is getting a remake with more illustrations

The Secrets of Dorastor by Simon Phipp
Discussing Melo Yelo, the Yelmalian

John Wick‘s Blue Moon, White Moon
John Wick? No, not the one played by Keanu Reeves!

The Rumour Table

29:50

Mark Baldwin releasing some marble statue depictions of Sun County? There are some uncanny similarities with certain folk at Chaosium.

31:40

Campaign Coins – get your hard Gloranthan currency! (No, not live cattle, but actual bolgs, clacks, lunars and wheels.)

Feedback

33:40

BrentS on Cults of Prax and Biturian‘s Travels, and getting sweet on us

37:40

Pookie from Reviews from R’lyeh on how he listens to us on his walks, and a nod to our Cattle Raid proposals

Biturian’s Travels revisited – Part Two

40:00

A letter home to Esrolia, from a traveler in Prax

Bill gives one of our intrepid explorers a voice, dictated to a scribe at a Praxian Oasis.

Introduction

42:28

A thank you to Martin Helsdon of Armies and Enemies of Dragon Pass fame for letting us use his imagery of the Paps, on the cover of Temples and Towers, his exploration of the architecture of central Genertela.

A Dark Season Ritual at the Paps

43:30

Starting with Bill‘s comments on the Eirithan Dark Season rites at the Paps, we take a look at various things on and off topic.

The Respected Elder (and Most Respected Elder) of the cult of Eiritha at the Paps

A digression about the Morokanth

The holy nature of the Paps and its importance to Prax, and how this is similar to real world earth worship for Earth worship in an underground location. Bill brings out the Hopi using the Grand Canyon as the hole in the ground around which their earth worship was centred.

Rituals and Heroquests, and how much Other Side is involved.
What do observers see?

Little love lost between trolls and the Earth worshipers of Prax.

Darkness attackers in the most holy place—why do we have Morokanth attackers?
Similarities between Morokanth and trolls
We mention Steve Purcell’s image of a Morokanth on the cover of RQ3 Bestiary, and how Jörg managed to mis-interpret it as a dark troll for way too long – illustrating an uncanny similarity between these Darkness Rune creatures of Eiritha and the Men of Darkness.

Ritual foes, and how heroquesters from all over Glorantha may be drawn into your quest (and vice versa).
We discuss worshipers taking on the ritual role of a foe of the cult.

Biturian making a profit out of his worship
Lay membership, joining other cults’ ceremonies

Bill points out the similarities and differences with the Paps scene in Vasana’s Saga in the RuneQuest Glorantha rules book.

A Humakti Duel at Tourney Altar

1:06:00

Ludo introduces us to Tourney Altar, where we get to witness a Humakt Duel.
Naimless— Sword of Humakt from the Temple of the Wooden Sword, and accompanied by dark troll worshipers of Humakt.

Troll initiates of Humakt
Digressing about the Chaosium RQ2 (and RQ1) house campaigns
A history of the Temple of Wooden Sword with the Sazdorf Clan

Breaking the stereotype of your cult
(and we didn’t even mention 13G’s “One Unique Thing” that each character has).

Fairness in Humakti Duels

Discussing the limitations of Divine Intervention and how gods interact with their worshipers

Ludo has us tell about and then make up unusual specimen of cultists.

Bill’s mentions a duck character that worships Polaris, “a bit of an odd duck”!

Jörg “in memoriam” of Onslaught (a Humakti character invented by Martin Laurie) and his antithesis

The Bodyguard” – a Humakti dilemma, in Ellie Akers’ campaign

Rolling a random cult – we improvise on Waha and Maran Gor.

The Etyries Market at Moonbroth

1:33:20

Biturian’s description of Moonbroth, and thoughts on why it spouts water every Wildday.

Like the oasis, Jörg spouts illuminating nonsense about “it washes away the red Chaos from the Red Moon”.

Not discussing the hydrology of Prax and the Wastes and the nature of the Oases

The Etyries market at Moonbroth

Creative use of Biturian’s allied spirit

The fate of horned children in the Lunar Empire

The nature of Rune Spells (e.g. Charisma) in Glorantha

A High Fantasy version of Glorantha, envisioned by Bill

The inevitable comparison of Charisma with Axe or Sword Trance

What’s the dark secret about the horned children in the Empire? Tell us your theories at tribe@windwords.fm (hell, tell us your theories of anything and if it comes as an audio file that runs for about 3 minutes, it might double as your contest entry).

And with that we sneak out at the break of dawn, just like Biturian…

In this fifth episode of Wind Words, we come back to Sartar to look at every Heortling’s favourite past time: cattle raiding. Why do they like cattle so much around here that they need to go and steal them from their neighbours on a regular basis?

But first, we look at this month’s Gloranthan news.

Herald’s Podium

(located at 41 seconds)

Gen Con Online

(located at 1:o8 minutes)

Bill has registered for Gen Con Online: https://www.gencon.com Look for him and his mic at the con. His user name will be Bill of the Wind Words Tribe!

The grandpappy of them all. Gen Con falls to the rampaging Covid-19 virus but, like the phoenix consumed in the flame—emerges alive! This time online! Events will be announced on July 6 and registration begins on the 13th.

Errata: In our recording we gave incorrect information. Events will be announced on July 6 and registration begins on the 13th as is noted above. Mea Culpa!

Jeff Richard AMA

(located at 1:44 minutes)

The boys look at a Jeff Richard’s interview that happened when a bunch of German fans took over a Schloss as “socially distancing individuals” instead of a conventioneers and in lieu of the non-existing con’s  usual “Ask-Me-Anything” panel by Jeff, they recorded this. Many highlights, rumours and easter eggs are discussed.

Tminits & Trolls, Gianni Vacca’s long running Glorantha blog has a great summary of this panel @ https://2ndage.blogspot.com/2020/06/eternal-con-2020-jeffs-panel.html

Jonstown Compendium News

(located at 11:38 minutes)

https://www.drivethrurpg.com/browse.php?filters=45683&src=by_the_fans

An update to the ranks Jonstown Compendium products hold in the DriveThru’s “community content” top ten area:

Spoiler

As always, our community is kicking butt!

Valley of Plenty

(located at 12:49 minutes)

https://www.drivethrurpg.com/images/2/316797.png

https://www.drivethrurpg.com/product/316797/Valley-of-Plenty

We discuss this HeroQuest/QuestWorld book that starts players off as children of the Dundaelos tribe. The book is from Shawn and Peggy Carpenter, a.k.a. Troupe Games.

More information is available on Troupe Game’s blog:

Red Deer Saga Part 3

(located at 20:49 minutes)

https://www.drivethrurpg.com/product/317944/A-Sword-Turned-Inward–Part-3-of-Red-Deer-Saga

This is the final instalment of the three part series which finshes up at the Battle of Queens. We find ourselves astounded by Paul Baker, the author, and his rapidity in publishing—as we are with our next item’s author… 

Heortlings of Sartar

(located at 21:44 minutes)

https://www.drivethrurpg.com/product/315742/Heortlings-of-Sartar

Austin’s at it again with MotM #6! Ludo introduces this months monster as the most dangerous of them all!. From the BRP forums to you… at the speed of sound!

Treasures of Glorantha

(located at 23:18 minutes)

https://www.drivethrurpg.com/product/317421/Treasures-of-Glorantha-V1–Dragon-Pass

…also by Austin Conrad who is joined by Shawn Carpenter, Gil Cruz, Simon Phipp, and Jerry Thorpe (and Ludo!). This work starts a new series filled with storyful items to tempt—with an eye to the old RuneQuest Classic “Plunder” as inspiration!

Vinga’s Ford

(located at 25:13 minutes)

https://www.drivethrurpg.com/product/315517/Vingas-Ford

by Beer With Teeth.

It contains a vampire, a Vingan, and a duck, which are the essentials according to Joerg. There are also ghost trolls, spirit combat, and zombies. 

 Blue Moon, White Moon

(located at 25:40 minutes)

https://www.drivethrurpg.com/product/317878/Blue-Moon-White-Moon

By John Wick (yay!)
The adventurers encounter a Blue Moon Assassin from the Lunar Empire. What is she doing out here in Dragon Pass? And what is she running from? Will prejudices and superstitions overcome empathy and curiosity? It’s up to your players (and their moral compass) to decide. 

Miscellaneous

JamesCORPTV 

(located at 28:01 minutes)

https://www.youtube.com/user/Jamescuk/playlists

James Chambers, aka “JamesCORPTV” is a video streamer who does RPG-related videos and, mostly, actual plays. He has recently organized games of RuneQuest Glorantha (“The Broken Tower”) and 13th Age Glorantha (“The Beard of Lankhor Mhy”), which we rejoice about as we don’t see enough of that game around.

The live plays feature a few RPG personalities like Paul Mitchener, Bud, Pookie, and Seth Skorkowsky, but most importantly, Bill isn’t bored!

Main Topic

(located at 30:18 minutes)

416px-Cuinbattle.jpg
Cú Chulainn in battle, from T. W. Rolleston, Myths & Legends of the Celtic Race, 1911; illustration by J. C. Leyendeckerw

The twin topics of Clan and Cattle in Sartar

(This is located at 30:18 minutes)

Clan

(This is located at 31:18 minutes)

  • What is a Sartarite Clan?
  • What binds them?
  • What separates them?

Cattle and clans

(This is located at 36:35 minutes)

  • What cattle do for one’s resources and self sufficiency.
  • Hillbillies? Cultured folk?
    • Cows provide that certain “je ne sais quoi”, a little Gloranthan Bronze Age flavour…
  • Cattle and myth

The Raid

(This is located at 43:25 minutes)

  • Cows and how to find them.
  • Cows and how to get them.

Beginning/Preparation of the Raid

(This is located at 47:12 minutes)

  • When does a raid actually begin?
    • Getting permission for a raid
    • Who does one raid? The answer might surprise.
  • Ramifications that later impact our raiders or defenders may be foreshadowed here.
  • Recon/Scouting (spiritual and mundane)
    • Tactics Leadership (politics again)
    • Charging over the hill (crazy but…)
    • Diversions
  • Politics, negotiations, borders, hospitality (boon or bane).
  • Military preparations: mundane and spiritual, arming, praying and sacrifices.
  • The realities of limited resources is introduced, as is the wyter.
  • The role (or necessity) of a hired expert.

Use all these some or all of these ideas to have several excellent challenging and fun games before combat even begins (so that’s what all those other skills are for)! 

Splat Note
Jörg mentions a name I was unfamiliar with in conjunction with charging over the hill, Read the entry about the character and his actions that created the meme in honour of Leroy Jenkins @
https://en.wikipedia.org/wiki/Leeroy_Jenkins

Execution of the Raid

(This is located at 1:06:37 hours)

  • The moment ya blood thirsty barbarians have been waiting for…
    • Raiders: Overt? Covert? Distractions, magical or mundane? 
    • Defenders: Observing invaders magically or mundane
  • Hospitality rears its ugly head again.
  • How much magic should be used in defence and attack? Resources vs needs vs wants.
  • When to use this magic (and what does filibustering have to do with magic?).
  • To use aggressive/lethal magic or not?

More complications

(This is located at 1:14:48 hours)

No plan survives contact with the enemy

…and yet, more story seeds are provided!

Aftermath

(This is located at 1:19:08 hours)

  • Division of spoils {See the beginning of the raid for decisions already made that were said to have possible ramifications).
  • No spoils—things go south, now what?
    • Is this bad or can it be negotiated? (more game nights that leave the need for combat behind).
  • So are we now at the end of this raid or the beginning of the next raid
  • What to do with the cattle (why don’t the villains win once in a while and get the cattle home?) (“It’s what Orlanth did…”)

Cue the poets and skalds to tell the heroic tales…

Conclusions

(this is located at 1:28:43)

You want more notes, nah. You got the time listed above. Anymore would be telling. Go and give it a listen for our final thoughts on the matter.

(Psst… although I could sell you a copy of Cole’s Notes to this episode in a sealed mylar package with the sealed and signed copy of our podcast to boot… Mint condition, perfect for collecting!)

A joke

(this is located at 1:37:02)

A teaser and special announcement not to be missed. This special announcement is located about 2 and a half minutes after the joke begins (for those with enquiring minds)…

As our team of intrepid explorers enters the capital of the Lunar Empire, we are joined by a team of professional historians..

Sit back, get a snack and something to drink, this may take a while.

First a short word about our tribe: at the time of publication, there have been more than 1111 downloads of the first three episodes in total. (That’s 1111 in decimal.)

The Herald’s Podium

As Corona Virus remains looming over us, we have to report more cancellations of conventions. This time it affects the two biggest ones of the year:

Rumours

Main Topic: A Guided Visit of Glamour

As a premiere, we welcome guests to our podcast, the team of authors behind the Rough Guide to Glamour, all long time RuneQuest veterans who met studying history at Oxford university:

  • Nick Brooke; long time contributor to Tales of the Reaching Moon, host of etyries.com, an award winning Glorantha website, co-author of the freeforms How the West was One and Life of Moonson, and co-author and publisher of both the original and the new, revised and expanded Rough Guide to Glamour
  • Mike Hagen: contributor to Tales of the Reaching Moon, co-author of the Rough Guide to Glamour
  • Chris Gidlow: designer of Credo, the game of dueling dogmas, author of Tarsh War, a mini-freeform published by Reaching Moon Megacorp, co-author of Life of Moonson and the Rough Guide to Glamour

After a warm-up exercise ducking rapid-fire questions, our guests relate a tale of how their bestselling publication came to be, with lots of behind-the scenes information.

How does the Lunar Empire work, and how does it fail to work? Chris talks about making the Cult of Yelm work as the cult of the Red Emperor, Nick explains the interaction between the Lunar Empire and the Lunar Way, and Mike mentions the cycles and the weakness of the Empire.

The city of Glamour does get a closer look – the movers and shakers, the cosmopolitan milieu, real world influences on the design, how a joint visit to Rome by our guests shaped their exploration of the imperial city, how the Junta boardgame influenced the design process, the shape of the Moon Rune as the dominant pattern of the city

We learn about the origin of the Life of Moonson freeform, from its origins as a mini-freeform “The Hunt for Red Storm Season” which was then expanded to a 50-person freeform.

There is a collection of the Life of Moonson characters on Nick’s Website – check them out. Mike, Nick and Chris expand on their favourites.

Ludo asks about the humour in Glorantha, and then we get to the influence of pop music to Glorantha, and especially Pelorian Rhapsody. After some evasion wherein we discuss why the Red Emperor resembles Elvis rather than Freddy Mercury, Michael O’Brien’s inspiration, Mike Hagen suggests a cyclical change of his appearance due to massive intake of Moon Rock, and Chris on MOB’s Maximum Game Fun principle, we get a musical interlude:

The Red Army Choir performing the first lines of Pelorian Rhapsody. Roll for Sanity.

Bill asks about which module our guests wished they had written. Nick offers his admiration for MOB’s Sun County for RQ3, Chris gets poetic about Griffin Mountain, and Mike Hagen reminisces about his first contact with RuneQuest through the early White Dwarf article on Dealing with Demons.

Our investigative reporting goes on to ask “What is the most Gloranthan thing you have ate”. Mike submitted a dish called Corflu Surprise as a winner to the first Eat at Geo’s contest at Convulsion (3 tbs cream of coconut, 1 tin of tuna, and 1 tsp Sambal manis, plus perhaps some black pepper. Adjust quantity of coconut and spice to taste. Garnish with seaweed if desired.). Nick tells about Walktapus seeds, and Chris celebrated the publication of the new Rough Guide with a most Lunar dinner consisting of ostrich steak (a type of bird that has been extinct in Peloria for centuries and may be illusionary), maize and pink gin.

We have a few more rapid-fire questions, sowing some dissent among our guests. and we let our guests answer the questions we failed to ask them.

Nick gives an account of the experience of publishing on the Jonstown Compendium. We learn why The Tide is High to Call Her, the goddess Glamour bearing a stunning similarity to Debbie Harrie. Mike gives an account on the art acquisition for the Rough Guide. Chris answers why one would explore the Lunar Empire.

As we ceremonially eject our guests, getting information on the sales numbers and a hint at the next project we can expect from our guests, learning about the banned Seleric Verses and what really happened in Torang in 1220.

Credits:

The lovely image detail of Mucha Blondie Glamour is by Antonia Doncheva. View the full image on p.99 of the Rough Guide to Glamour!

The performance at 1:27:20 is a parody of Bohemian Rhapsody, by Queen. Nick Brooke’s lyrics to Pelorian Rhapsody were inspired by Freddy Mercury’s original work. His group may have sung it better, but our version makes more sense as a Lunar hymn to the Seven Mothers and the Red Goddess.

For our third episode of Wind Words, we decided to have a look at the narrative in Cults of Prax.

But before that comes our regular look at the news and rumors.

The Herald’s Podium

Corona Virus-related news items:

Rumours

Main Topic: Biturian’s Travels (part 1)

Cults of Prax

The first Glorantha supplement for RuneQuest 2 for the setting of Glorantha, now available in the Gloran tha Classics series and also as part of the RuneQuest Classics Cult Compendium.

Presumably the first splatbook in the history of roleplaying products,

Ludo mentions Shannon Appelcline’s Designers and Dragons, a four volume history of roleplaying written by a Chaosium insider, and kept up to date over on rpg.net.

Biturian’s Travels

First stop: Hender’s Ruins

A Baboon Daka Fal ceremony observed by Biturian, manifesting the spirit world or even God Time to the observer.

Second stop: The Block

Talking about Truestone, Gloranthan honey, troll caravans, sugar and Aldryami syrup.

Third stop; Day’s Rest

A bison wedding, parallels to Sacagawea from the Lewis&Clarke expedition, slave bracelets, bolgs (not clacks), detection magics and hiding from them.,

Conclusion: a praise for the narratives in the rules books and supplements: Rurik Runespear (RQ2 rules), Biturian Varosh (Cults of Prax), Paulis Longvale (Cults of Terror), non-Gloranthan Cormac the Pict (RQ3), Jaxarte Whyded (Sun County), Samastina (HeroQuest Glorantha) and Vasana (RQG).

Letters to Wind Words

Please send your questions or comments to tribe@windwords.com or post it on the Podcast of Wonder thread on BRP Central. Feel free to comment or share on social media, too.

If you send us a sound file, we will make use of that.

And mentioning our friends in Finland: Episode 3 of Dayzatarin Tähtien Alla is out.

Now who left in that blooper?

Here’s our second episode of Wind Words, where we look at scenes in the Founders Market of Pavis. We hope our audio quality has improved somewhat, but we’re still learning and Bill has a terrible head cold which is why he sounds so bad.

Andrey Fetisov art used with kind permission of Chaosium Inc/Moon Design Publications for the background header of this blog post.

Introduction

We are not alone: there is a Finnish language podcast on Glorantha: Dayzatarin Tähtien Alla.

The Herald’s Podium

Our collection of news (up to date at the time of recording):

Rumour Table

  • Rick Meints Index to Gloranha 2020 update
  • The Night of the Quacking Dead!
    • That rumour is totally unsubstantiated. For Jörg’s and Ludo’s eyes only:

Main Topic: Scenes from the Founder’s Market of New Pavis

  • An experiment in setting up a scene for Game Masters, hopefully with ideas to build upon
  • Bill is setting the scene
  • A party out of the Rubble meets a pair of Grey Sages – Taking a rather ordinary piece of metal ornamentation found in the Rubble as a lead into more Rubble Running
  • Why you shouldn’t mess with trolls, they will mess with you. And does eating humans make you chaotic?
  • A beggar a bit out of place – the seedier side of the city. (Or maybe not.)
  • and of course we get into rambling with each, surprising each other with side issues – the very kind of side issues your average band of player characters will pick up and go haring off on in your sessions, too.

Letters to the Editor

A question from the audience – what materials do you need as a new player or a new GM in Glorantha?

Bill mentioned how he GMed with just the free to download RuneQuest Quickstart Rules, basic dice and stationary on Free RPG Day 2017, and here is the proof:


Thanks to Daniel Profeta, aka Dethstroke9, who has a very active YouTube channel about playing Call of Cthulhu.

Here’s a randomly grabbed episode that made us blush:

We also read out a few lines form other e-mails, thanks to Scott Martin and Minlister from BRP Central.

If you have questions you want us to answer or give us feedback, send an e-mail to tribe@windwords.fm.

The inaugural episode of Wind Words! We apologize for the audio quality: bear with us as we learn how to edit and mix recorded voices.

Introduction

  • Why are we entering the adventurous world of podcasting?
  • Musings about the RuneQuest Renaissances.
  • When and how did we get into RuneQuest?

The Herald’s Podium

Our collection of news (at the time of recording):

Rumor Table

Main Topic

How can you introduce your players to Glorantha? We provide practical advice and personal experiences on how to get into the setting, and how to present it.

We mention the prevalence of magic and gods in Glorantha, offer suggestions for limiting the choice of cults with new players, and explain how people can learn the setting as they play. We also suggest limiting character knowledge by playing inexperienced characters, or a band of trollkins or ducks.

Two threads on BRP Central which inspired our discussion:

Munchrooms scenario for trollkins, and necessary background for trolls: https://www.chaosium.com/trollpak-pdf/

An all-duck game: https://www.drivethrurpg.com/product/296285/Yozarians-Bandit-Ducks

Sources for Gloranthan pictures:

Computer game suitable for introducing you to the setting:

Errata

The Once and Future King was written by T.H. White.